The RTX NET™ .chm help file (available on the left hand side menu) provides the benefit of having access to RTX NET™ documentation without the need for internet access.
But with security improvements of newer operating systems you may have a problem
viewing content indicated by seeing "Navigation to the webpage was canceled"
This
notification indicates that the file is blocked, as a security measure, because
the file is from our web server. You can unblock the file by viewing the .chm properties as shown is this dialog.
Click the “Unblock” button (highlighted above) and you can now see the .chm contents.
The RTX NET™ team wishes you a very happy Holiday Season and a New Year filled with peace and prosperity.
Until 2011...
The isolated samples have been updated to prepare for the upcoming RTX NET™ v2.2 release. The change is a simple "Use version specific version to false". Watch this space for any breaking changes.
The changes isolated samples are:
With RTX COM (Component Object Model) developers were able to use methods such as DrawString and DrawRect for rendering. While straight forward the problem was that RTX COM could not provide all the programmatic capabilities that you have in G-Scribe.
This has been corrected with RTX NET™ (with the Rtx.GX namespace) and developers now have the full, raw power of G-Scribe. But with that power is the requirement for developers to manage the granular details of rendering.
See two new samples for introductory exposure to Rtx.GX:
Other documentation updates include:
Continuing the effort on the Rtx.CG Namespace with:
We have many updates to the Rtx.CG namespace. Specifically we have updates to:
There is a new online help documentation page (Help with the Samples) providing information on using the RTX NET™ samples.
Also feel free to join in the forum topic on Rtx.CG.Text documentation.
Here is a clip that might get your Inscriber® RTX NET™ juices going.
We also have updated documentation on Rtx.CG.Layout and Rtx.Controls.Previewer3D
We have been dedicating effort to improve our online RTX NET™ v2.1 framework documentation with high frequency updates. This means that the installed offline RTX NET™ v2.1 Framework documentation in the form of a chm file is not up-to-date.
As of this week we will be providing a weekly update to the offline RTX NET™ v2.1 framework documentation. The link for the chm download is in the left-hand menu item list and is in sync with the online documentation.
The one difference will be with the samples. You will be directed to download the samples from the online documentation when you select a samples download hyperlink.
While on the topic of offline documentation I have to ask, "Do you need offline documentation to be integrated into Visual Studio 2008 or Visual Studio 2010?" Let us know in the "Need offline help integrated into Visual Studio?" thread on the Developers Forum.
Need to know details about that media file? Such as how many frames are in that media file? Then you would be interested in the Rtx.Media.MediaInfo class which has been recently updated by Kris Kurasz. Given the different flavours of media formats it is a best practice to do a check with the IsValid property.
Let us know if you still have MediaInfo questions by visiting the Developers Forum.
This week Ian Vollick completes documenting the Rtx.CG3D.ImportPolicy class.
Let us know if you still have ImportPolicy questions by visiting the Developers Forum.
This week we have improved the RTX NET™ v2.1 framework documentation with a focus around the following classes:
On the forums kolbezenb asks a good question about using an instance of a Layout class with the GX namespace. This has raised awareness for us to provide some background on using the GX namespace. In the meanwhile you should realize that using the GX namespace requires a bit of a paradigm shift from the rest of the framework.
A major aspect of object oriented languages is to abstract away implementation details. The RTX NET™ v2.1 framework does a good job in this respect. However with the GX namespace you are see an implementation detail – the node structure of the graphics items. This is because abstraction has a performance penalty and we want to ensure that our framework developers have the runtime performance they need. Feel free to comment about this or other matters at our Developers Forum.
Developers can reduce their learning curve, of an unfamiliar framework, by working with sample code.
We utilize two types of samples: Exploratory Samples and Isolated Samples:
Exploratory Samples are the samples that we have been releasing with RTX NET™. The key benefit of these samples is that they usually include property grids to allow the user to quickly experiment with various property settings. The RTX NET™ v2.1 Exploratory Samples installer is provided at the left-hand side menu.
Isolated Samples have a focus to isolate out only what is required to demonstrate a topic. These samples will be linked from individual topics in the RTX NET™ Online Reference. For example the overview for the RollEffect Class has a link to download its sample. These samples will be zipped source without an installer.
Have a comment about the samples? Post a comment at the RTX NET™ Developers Forum.
The improved RTX NET™ Developer Network continues Harris Corporation's investment in improving RTX NET™ developer productivity. The launch page on the RTX NET™ Developer Network will provide information on what is new with the RTX NET™ framework in addition to links to the developer forum, online RTX.net documentation and other RTX NET™ software developer resources.
Randy MacCarthy, Development Lead for RTX NET™ and a fixture on the Developers Forum) states, "I am very excited to have a place where developers can go for the latest news and the most up-to-date documentation available. It will greatly improve the development process for our customers".
Harris Corporation is investing to improve Inscriber® RTX NET™ developer productivity. This investment is immediately visible with the improved online framework library at the RTX NET™ Development Network site.